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12/26/2012

When Is A Prim Not a Prim?


By now most all of us know about Land Impact, the replacement to Prims in our virtual accounting budgets. A 512 starter lot used to come with 117 prims, now it isn’t so clear. Do prims still count? Well, sort of. Here’s the scoop and my holiday present for those of you that had no clue you may have the option for MORE SHOPPING.



Most of us, even builders don’t pay all that much attention to all the info in the new build menu. Been there, done that, we know what we need to know. But along my mesh learning journey I came across some very interesting info — not only for builders.


If you edit an object (any one that you can modify for those of you that don’t build) you will see that the traditional looking build menu tells you the number of objects selected and the land impact (in the case of my photo the numbers are 1 and 1 and I have a mere 18 “somethings” left to use in my shop.


If you click on the More Info link (in bold to the side of the “Remaining capacity” text) you get an advanced menu that tells you more about the object. In the photo above you can see that the item selected IN THAT MENU says 1 object and 2 prims. But the land capacity only takes away 1. In this case it is because the item is mesh. But wait — it gets better.



Many of our older prim items can be TURNED INTO Land Impact units from prims. There is a choice under Features in the build menu. The Prim you know. Convex Hull is the default mesh physics shape. “None” hides the item from the server physics-wise, helping your sim run better; (Read more…)




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